Eras

The campaign spans 8 eras. Conquer one and the Squad marches into the next; after the last one a new Circle begins: the Nav grows fiercer, and your Squad grows stronger through Legacy.

Ancient Rus

1 Ancient Rus

Tower · Forest and Village

Squad: Militiaman, Archer, Bogatyr

The Nav: Brigand, Slinger, Nav Rider; leader: Zmey Gorynych

Tsardom of Muscovy

2 Tsardom of Muscovy

Kremlin · Merchant Quarter

Squad: Streltsy Musketeer, Cannoneer, Vityaz Knight

The Nav: Armored Ghoul, Nav Crossbowman, Dead Knight; leader: Koschei the Deathless

Age of Peter the Great

3 Age of Peter the Great

Bastion Fortress · City

Squad: Grenadier, Jaeger Rifleman, Dragoon

The Nav: Nav Musketeer, Bombardier, Ghost Cuirassier; leader: Baba Yaga

Age of Hussars

4 Age of Hussars

Redoubt · Field and Manor

Squad: Cossack, Hussar, Unicorn Howitzer

The Nav: Voltigeur, Uhlan, Heavy Dragoon; leader: Likho One-Eye

Age of Steam

5 Age of Steam

Steam Fort · Factories

Squad: Mech Trooper, Steam Cannon, Armored Train

The Nav: Steam Golem, Flamethrower, Walker; leader: Nightingale the Robber

Age of Engines

6 Age of Engines

Concrete Bastion · Industrial Zone

Squad: Infantryman, Mortarman, Svyatogor Tank

The Nav: Nav Motor Infantry, Nav Artilleryman, Spider Tank; leader: Mechanical Chudo-Yudo

Atomic Age

7 Atomic Age

Bunker · Metropolis

Squad: Assault Trooper, Rocketeer, Exosuit

The Nav: Robot Infantry, Rocket Drone, Mech; leader: Idolishche the Foul

Space Age

8 Space Age

Orbital Station · Moon and Orbit

Squad: Cosmonaut, Plasma Gunner, Lunokhod Fortress

The Nav: Starborn Nav, Laser Drone, Cruiser; leader: Cyber-Koschei